Diploma of Screen & Media (Interactive Media (CUA51015))

HOW FAR DO YOU WANT TO GO?

This course will provide students with a range of knowledge and skills to perform a variety of functions associated with designing, creating and working with interactive digital media.

This nationally recognised qualification offers potential career transition into:

  • Interactive Digital Media Designer
  • Digital Game Creator
  • Digital Media Educator

 

UNITS INCLUDE:


 

UNIT OF STUDY 1 (IM17T1)

MANAGE MEDIA ASSETS

This unit describes the skills and knowledge required to implement systems and processes to manage media assets for screen productions and projects. It applies to individuals working in large enterprises on projects or productions that require a wide range of media assets. They work directly with the creators of audio, video and graphic assets to ensure the asset management system accommodates their needs. They set up conventions for file naming, sourcing, sorting and storing formal documents and media assets. Though reporting to a producer or manager, they work with a fair degree of autonomy.

CUAPOS402 Manage media assets (50 hours)

INTERPRET AND RESPOND TO A DESIGN BRIEF

This unit describes the skills and knowledge required to interpret and creatively respond to a design brief through the production of work. It applies to individuals working in any industry or design context where work is prescribed by a commissioning agent/client in a brief. Individuals are required to integrate the creative, communication and planning processes that support an effective response to a design brief.

BSBDES402 Interpret and respond to a design brief (50 hours)

MAKE A PRESENTATION

This unit covers the skills and knowledge required to prepare, deliver and review a presentation to a target audience. This unit applies to individuals who may be expected to make presentations for a range of purposes, such as marketing, training and promotions. They contribute well-developed communication skills in presenting a range of concepts and ideas.

BSBCMM401 Make a presentation (50 hours)

UNDERTAKE PROJECT WORK

This unit describes the skills and knowledge required to undertake a straightforward project or a section of a larger project. It covers developing a project plan, administering and monitoring the project, finalising the project and reviewing the project to identify lessons learned for application to future projects. This unit applies to individuals who play a significant role in ensuring a project meets timelines, quality standards, budgetary limits and other requirements set for the project.

BSBPMG522 Undertake project work (150 hours)

DESIGN GAMES

This unit describes the skills and knowledge required to design technically feasible games and document production requirements. It applies to individuals who generate and develop a game idea through to documentation of the mechanics and design. They communicate the vision for a game to the rest of the team.

CUADIG504 Design games (100 hours)

UNIT OF STUDY 2 (IM17T2)

MAINTAIN AND APPLY CREATIVE ARTS INDUSTRY KNOWLEDGE

This unit describes the skills and knowledge required to maintain creative arts industry knowledge, and monitor and manage own professional practice. It applies to individuals with advanced research and analysis skills working as practitioners, administrators or managers. They could be working in the public or private sector in a variety of contexts.

CUAIND502 Maintain and apply creative arts industry knowledge (75 hours)

ESTABLISH AND MAINTAIN SAFE CREATIVE PRACTICE

This unit describes the skills and knowledge required to determine and respond effectively to broad and specific safety requirements in a professional practice. It applies to individuals who are sole practitioners or working in collaborative teams across all sectors and areas of expertise, who are responsible for managing safety. The practitioner applies a self-directed approach to ensuring safety. The unit could apply to a range of internal and external work environments, including workshops, studios, offices, field locations and performance venues.

CUAPPR505 Establish and maintain safe creative practice (75 hours)

ORIGINATE AND DEVELOP CONCEPTS

This unit describes the skills and knowledge required to originate and develop concepts for products, programs, processes or services to an operational level. It applies to individuals who develop concepts for any business or community activity or processes, such as marketing and advertising campaigns, staff development programs, information technology and communication systems, radio and television programs, entertainment events, films, exhibitions and digital media products. Individuals operate with a high degree of autonomy but collaborate with others to generate ideas and refine concepts to the point where they can be implemented.

BSBCRT501 Originate and develop concepts (75 hours)

COLLABORATE IN CREATIVE PROCESS

This unit describes the skills and knowledge required to collaborate in a creative process that is underpinned by a commitment to trust and ethics. It applies to individuals who are involved in what is traditionally considered a creative endeavour but is also very important in broader business and community activities where creative team effort is highly valued.

BSBCRT402 Collaborate in creative process (70 hours)

DESIGN USER INTERFACES

This unit describes the skills and knowledge required to design user interfaces for interactive media products such as web environments, games or e-learning resources. It applies to individuals who apply visual communication skills and work collaboratively in a team environment to develop final specifications for user interface designs.

CUADIG402 Design user interfaces (75 hours)

UNIT OF STUDY 3 (IM17T3)

DESIGN DIGITAL APPLICATIONS

This unit describes the skills and knowledge required to design digital applications, which may consist of one or many technologies integrated in various combinations. It applies to individuals who work with clients to design specifications for digital applications, which are then built by other specialised team members. Digital applications may be operated in a web or mobile device environment.

CUADIG502 Design digital applications (75 hours)

DESIGN ANIMATION AND DIGITAL VISUAL EFFECTS

This unit describes the skills and knowledge required to design animation and digital visual effects for screen productions such as television commercials, feature films, animated films or interactive games. It applies to individuals who have high-level skills in research and creative concept development. They work closely with people such as directors or producers to generate concepts and prepare design specifications for animation or visual effects for a range of projects.

CUAANM503 Design animation and digital visual effects (100 hours)

DESIGN INTERACTION

This unit describes the skills and knowledge required to design and test interactions for interactive media products. It applies to individuals who apply knowledge of human-computer interaction to design and testing of interactivity of products including games, e-learning resources or websites. User experience designers liaise with a range of technical and creative team members.

CUADIG506 Design interaction (75 hours)

DEVELOP COMPLEX WEB PAGE LAYOUTS

This unit describes the skills and knowledge required to design and create a web page layout, to suit a range of devices and a variety of browsers, to industry standards. It applies to individuals who work as web designers and web developers, has a highly developed understanding of design principles and applies technical skills proficiently, according to unique specifications.

ICTWEB505 Develop complex web page layouts (70 hours)

CREATE 3D DIGITAL ENVIRONMENTS

This unit describes the skills and knowledge required to create 3D digital environments using appropriate software, reference material and established designs. It applies to individuals who follow technical and design specifications to produce 3D environments to scale. As members of a production team, they must consider how later production stages rely on and therefore influence, the creation of their work.

CUAANM502 Create 3D digital environments (60 hours)


Entry Requirements

There are no entry requirements mandated by the training package rules, however, Minerva College requires students to meet one of the following criteria in order to be deemed eligible for commencement:
  • Possess relevant skills and knowledge gained through work experience; OR
  • Completion of Australian Year 12 or equivalent; OR
  • Demonstrate through a video conference, phone or in person interview the appropriate skills to undertake the course; OR
  • A minimum of 6 months’ work experience in any role.

AND:

  • High proficiency in the use of technology and web-based programs
  • High-level language, literacy and numeracy proficiency.

Timeframes

The course duration is approximately 52 weeks (Up to 18 months).

(RTO Code: 90284)

Level 3, 166 Keira Street, Wollongong, NSW, 2500

Tuition Fee

$10,000

Payment Options

Minerva College also offers vocational education places on a full-fee basis for students who are not eligible for a VET Student Loan. Students wishing to pay for their course can:

  • Make cash payments upfront.
  • Apply for credit or a personal loan.
    • With this option, after addressing certain eligibility criteria, you may be eligible for a personal loan from a financial institution, which must be paid back in line with that institution’s specific terms and conditions, but which will enable you to pay for your course upfront without having to apply for government assistance.
    • Click on the following link to apply for credit with our financial services partner Mac Credit: Mac Credit. Or
    • Click on the following link to apply for credit with our financial services partner Easy Loans : Easy Loans

If you would like to talk about any of these options, please contact us below to find out more.

Start Date

Enrol any time with the course commencing on any day.

 


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